Virtual Reality – Down the rabbit hole we go
I had some free time, so I decided to take a virtual reality course taught by the nice folks over at Udacity. Because of my previous experience with 3D modelling and design, this seemed like a perfect opportunity to get involved in this newly emerging technology and combine different skills into something new, fun and potentially game-changing. The course started off easy enough with a few simple tasks serving as an introduction to development in the Unity engine, but soon became challenging as it required writing more complex scripts in C#. Luckily, with add-ons that enable visual scripting using a node-based interface, the entire process became more intuitive for a visual person such as myself. That is how I started programming, and little by little, my first VR game was ready and working!
Exploring a strange new world of tech
Don’t forget your roots
Having some free time also meant getting involved with a brand-new project in my area of expertise - design. I decided to take on something we, as UX/UI design team, were planning for a while now: the ‘design challenge’. Basically, the design challenge is a condensed design sprint, with similar outcomes, but in a shorter period of time. We started on a Wednesday and planned to have an entire app flow done by Friday. We began by trying to understand the clients’ needs and suggesting as many different solutions as possible. On day two, we chose the best ideas and started creating a storyboard. After agreeing on everything, the prototyping phase was up next. By Friday, we had a rough prototype ready for user testing. The client was really happy with the outcome and we were ready for serious, high fidelity prototyping. Not bad for three days of work.